Patch Note – 10th January 2023

Heya Players! I know you waited so long for this Patch and finally, we got it, it is now live and available to our players to test. If you are new to Multima you need to know that we are currently in a Testing phase accessible to a limited number of players. New and custom […]

Patch Note – 11th December 2022

Heya Game Testers! First of all I would like to say a HUGE thank you to all of you that are helping us in this development and testing phase which is crucial for our development schedule. Secondly, please, find below the details regarding the Patch added today which allow you to continue testing and try […]

Sunday, November 27th. Dev Bulletin #2

Heya players! We are happy to announce that we will go live again to update you on our Dev Phase. We are pleased to inform you that all the tests are going well and we are on point. We are balancing the systems and introducing all of them step by step to ensure that you […]

Goodbye UO Desktop. Hello CUO Web.

Dear players,we are pleased to inform you that your tests regarding Multima Web version have been passed successfully and we would like to do an official announcement regarding our Desktop version. Multima Golden Age desktop version has been officially discontinued today and it will be no longer available for download or play anymore. Hello ClassicUO […]

Memorial Gravestone of Multimur I

Long live Multimur I, the creator of everything. How to describe the attachment that the people of Multima had for Multimur I, the one who made possible a new world full of serenity. Emperor Martinius I have definitively prepared an area where Multimur I can rest in peace forever. so that all citizens can pay […]

October 30, Development Update Streaming

Dear players, we all know that you are wondering at what point where are regarding the development phase. So, good news! On October 30, we will do a live streaming on our Discord to give you an update regarding our works and new features introduced in Multima Golden Age (Season XI). There will be a […]